JSFiddle - React, Tailwind, and code Playground
by k6e2n0t12
HTML
<div id="info">
hw5 <br>GLSL
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script id="myVertexShader" type="x-shader/x-vertex">
uniform int shading;
uniform int coordinate;
varying vec3 color;
varying vec4 pos;
void perVertexShading() {
if (pos.x > 0.0)
color = vec3 (1,1,1);
else
color = vec3 (0,0,0);
}
void perPixelShading() {
}
void main() {
gl_Position = projectionMatrix* modelViewMatrix * vec4( position, 1.0);
if(coordinate==0)
pos = vec4( position, 1.0);
else if(coordinate==1)
pos = modelMatrix * vec4( position, 1.0);
else
pos = modelViewMatrix * vec4( position, 1.0);
if (shading == 0) // per-vertex shading
perVertexShading();
else
perPixelShading();
}
</script>
<script id="myFragmentShader" type="x-shader/x-fragment">
varying vec3 color;
varying vec4 pos;
uniform int shading;
void main() {
if(shading==0){
gl_FragColor = vec4 (color, 1.0);
}
else{
vec3 colorTemp;
if (pos.x > 0.0)
colorTemp = vec3 (1,1,1);
else
colorTemp = vec3 (0,0,0);
gl_FragColor = vec4 (colorTemp, 1.0);
}
}
</script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#gui {
position: absolute;
top: 30px;
right: 1%;
height: 350px;
width: 100px;
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var jsonModel, jsonModel2;
var angle = 0,light1,floor;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.z = 200;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 100, 200);
//pointLight.castShadow = true;
//scene.add(pointLight);
/////////////////////////////////////////////
gcontrols = new function() {
this.coordinate = 0;
this.shading = 0;
this.material = 0;
}
var gui = new dat.GUI();
gui.domElement.id = 'gui';
var f1 = gui.addFolder("Coordinate System");
f1.add (gcontrols, 'coordinate', {'object': 0, 'world': 1, 'eye': 2});
var f2 = gui.addFolder('Shading Computation');
f2.add (gcontrols, 'shading', {'per-vertex':0, 'per-pixel':1});
var f3 = gui.addFolder('Material');
f3.add (gcontrols, 'material', {'LambertMaterial':0, 'PhongMaterial':1});
/////////////////////////////////////////////////////////////////
teapotMaterial = new THREE.ShaderMaterial({
uniforms: {
lightpos: {type:'v3', value: new THREE.Vector3(0, 30, 20) },
shading: {type:'i', value: 0},
coordinate: {type:'i', value: 0},
},
vertexShader: document.getElementById('myVertexShader').textContent,
fragmentShader: document.getElementById('myFragmentShader').textContent
});
var jsonLoader = new THREE.JSONLoader();
var teapotGroup = new THREE.Object3D();
var url = "https://k6e2n0t12.github.io/homework-repository/teapot.json";
jsonLoader.load(url, function(geometry, materials) {
//var material =...