OrbitControls & Resize
buttons
by k6e2n0t12
HTML
<div id="info">HW1
<br/>
<br/>
<br/>
<button id="toggle" style="width:20%">Toggle Turn</button>
<button id="analog" style="width:20%">Analog</button>
<button id="quartz" style="width:20%">Quartz</button>
<button id="sector" style="width:20%">Sector</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var mesh, angle = 0;
var obj;
var ana= true,sect= false,turn = false;
var circle;
var circle2;
var d = new Date();
var t = d.getSeconds();
var m = d.getTime();
init();
animate();
$("#toggle").click(function() {
turn = !turn;
d = new Date();
m=d.getTime();
});
$("#analog").click(function() {
if(sect==true){
scene.remove(obj);
buildNeedle();
sect=false;
}
ana = true;
});
$("#quartz").click(function() {
if(sect==true){
scene.remove(obj);
buildNeedle();
sect=false;
}
ana = false;
});
$("#sector").click(function() {
if(sect==false){
scene.remove(obj);
ana=true;
sect=true;
buildSector(0);
}
else{
}
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
buildNeedle();
THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('http://i.imgur.com/SY58iZd.jpg');
var material = new THREE.MeshBasicMaterial({ //color: 0x0000ff
map: texture,
transparent: true,
//opacity: 0.315
});
var circleGeometry = new THREE.CircleGeometry( 170, 128 );
circle = new THREE.Mesh( circleGeometry, material );
circle.position.set(0,0,0);
circle.rotation.x = -Math.PI/2;
scene.add( circle );
//var gridXZ = new THREE.GridHelper(100, 10);
//gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
//scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth,...