volleyball_agent

by k6e2n0t12

HTML

<div id="info">volleyball demo
  <br/>
    <button id="shoot" style="width:15%">start</button>
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://k6e2n0t12.github.io/school-project/agent.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta, phi=0, p, v, m = 1;
var ball = new THREE.Object3D();
var ballMachine = new THREE.Object3D();
var barrel = new THREE.Object3D();
var turn = false;
var board;
var hitOneTime = 1;
var boardOriginalPosition = new THREE.Vector3(-5.5, 3.5, 0);

$('#shoot').click(function() {
	turn = !turn;
  hitOneTime = 1;
  shootBall();
});
init();
animate();


function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.set(0, 10, 10);
  controls = new THREE.OrbitControls(camera, renderer.domElement);

  light = new THREE.PointLight(0xffffff);
  light.position.set(100,500,500);
  scene.add(light);
  
  var geometry = new THREE.BoxGeometry(100, 20, 20);
  var material = new THREE.MeshBasicMaterial({
    wireframe: true
  });
	floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(16,8,32),new THREE.MeshLambertMaterial({
  	side: THREE.DoubleSide,
    color: 0xffffff
  }));
  floor.rotation.x=-Math.PI/2;
	scene.add(floor);
  
  //ball
  var b = new THREE.Mesh(new THREE.SphereGeometry(0.105, 32, 32), new THREE.MeshBasicMaterial({color:0xff9224}));
  ball.add(b);
  scene.add(ball);
  
  
  //Ball Machine 
  mesh = new THREE.Mesh(new THREE.CylinderGeometry(0.12, 0.12, 1, 32, 32, true), new THREE.MeshBasicMaterial({color:0xff0000, side:THREE.DoubleSide}));
  mesh.position.set(0, 0.5, 0.12);
  barrel.position.set(0, 0.05, 0);
	barrel.add(mesh);
  barrel.rotation.x = Math.PI/10; 
  //barrel.rotation.z = -Math.PI/2; 
  ballMachine.add(barrel);
  scene.add(ballMachine);
  
  mesh2 = new THREE.Mesh(new THREE.CylinderGeometry(0.25*Math.sqrt(2), 0.25*Math.sqrt(2), 0.1, 32), new...