JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r83/three.min.js"></script>
JavaScript
var scene, camera, renderer;
var geometry, material, mesh;
var direction, moveSpeed =4;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 1000;
geometry = new THREE.BoxGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
lookAt = new THREE.Vector3(0,0,0)
camera.lookAt(lookAt)
document.body.appendChild( renderer.domElement );
mesh.rotation.x = (Math.random() * 360) * Math.PI / 180;
}
function animate() {
requestAnimationFrame( animate );
direction = mesh.getWorldDirection();
mesh.position.add(direction.multiplyScalar(moveSpeed));
renderer.render( scene, camera );
}