JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="my_canvas"></canvas>
JavaScript
var canvas = document.getElementById('my_canvas');
var ctx = canvas.getContext('2d');
var imageObj = new Image();
ctx.canvas.width = 100;
ctx.canvas.height = 100;
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0,100,100);
};
imageObj.src = 'https://www.google.com/images/srpr/logo4w.png';