JSFiddle - React, Tailwind, and code Playground
by jxnx888
HTML
<script src='https://cdnjs.cloudflare.com/ajax/libs/jquery/1.11.1/jquery.min.js'></script>
<script src='https://threejs.org/build/three.js'></script>
<script src='https://threejs.org/examples/js/controls/OrbitControls.js'></script>
<script src='https://threejs.org/examples/js/controls/DragControls.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/EffectComposer.js'></script>
<script src='https://threejs.org/examples/js/shaders/CopyShader.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/ShaderPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/RenderPass.js'></script>
<script src='https://threejs.org/examples/js/shaders/FXAAShader.js'></script>
<script src='https://threejs.org/examples/js/controls/TransformControls.js'></script>
<div class="main_wrapper">
<div id="container" class="clearfix"></div>
</div>
CSS
#container {
background: #FFF4AF; /* Old browsers */
background: -moz-linear-gradient(top, #FFF4AF 0%, #FFE548 100%); /* FF3.6-15 */
background: -webkit-linear-gradient(top, #FFF4AF 0%,#FFE548 100%); /* Chrome10-25,Safari5.1-6 */
background: linear-gradient(to bottom, #FFF4AF 0%,#FFE548 100%); /* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#FFF4AF', endColorstr='#FFE548',GradientType=0 ); /* IE6-9 */
}
JavaScript
//
THREE.OutlinePass = function ( resolution, scene, camera, selectedObjects ) {
this.renderScene = scene;
this.renderCamera = camera;
this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
this.visibleEdgeColor = new THREE.Color( 1, 1, 1 );
this.hiddenEdgeColor = new THREE.Color( 0.1, 0.04, 0.02 );
this.edgeGlow = 0.0;
this.usePatternTexture = false;
this.edgeThickness = 1.0;
this.edgeStrength = 3.0;
this.downSampleRatio = 2;
this.pulsePeriod = 0;
THREE.Pass.call( this );
this.resolution = ( resolution !== undefined ) ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 );
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
var resx = Math.round( this.resolution.x / this.downSampleRatio );
var resy = Math.round( this.resolution.y / this.downSampleRatio );
this.maskBufferMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
this.maskBufferMaterial.side = THREE.DoubleSide;
this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
this.renderTargetMaskBuffer.texture.generateMipmaps = false;
this.depthMaterial = new THREE.MeshDepthMaterial();
this.depthMaterial.side = THREE.DoubleSide;
this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
this.depthMaterial.blending = THREE.NoBlending;
this.prepareMaskMaterial = this.getPrepareMaskMaterial();
this.prepareMaskMaterial.side = THREE.DoubleSide;
this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
this.renderTargetDepthBuffer.texture.generateMipmaps = false;
this.renderTargetMaskDownSampleBuffer = new...