JSFiddle - React, Tailwind, and code Playground
by jxnx888
HTML
<script src='https://cdnjs.cloudflare.com/ajax/libs/jquery/1.11.1/jquery.min.js'></script>
<script src='https://threejs.org/build/three.js'></script>
<script src='https://threejs.org/examples/js/controls/OrbitControls.js'></script>
<script src='https://threejs.org/examples/js/controls/DragControls.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/EffectComposer.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/OutlinePass.js'></script>
<script src='https://threejs.org/examples/js/shaders/CopyShader.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/ShaderPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/RenderPass.js'></script>
<script src='https://threejs.org/examples/js/shaders/FXAAShader.js'></script>
<script src='https://threejs.org/examples/js/controls/TransformControls.js'></script>
<div id="container" class="clearfix"></div>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
#container {
background: #FFF4AF; /* Old browsers */
background: -moz-linear-gradient(top, #FFF4AF 0%, #FFE548 100%); /* FF3.6-15 */
background: -webkit-linear-gradient(top, #FFF4AF 0%,#FFE548 100%); /* Chrome10-25,Safari5.1-6 */
background: linear-gradient(to bottom, #FFF4AF 0%,#FFE548 100%); /* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#FFF4AF', endColorstr='#FFE548',GradientType=0 ); /* IE6-9 */
}
JavaScript
var mobile = true;
var container = document.getElementById( 'container' ); //
var camera, scene, renderer;
var cameraZoom = 1;
var outlinePass, composer, effectFXAA;
var plane;
var gridHelper, gradGroundMesh, gradGroundMesh1;
var mouse, raycaster, isShiftDown = false;
var controls;
var mouseHelper, mouseHelperMaterial;
var cubeGeo, cubeMaterial;
var controlsMoved = false;
var objects = [];
var currentObj; //当前形状
var currentObjMaterial = new THREE.MeshLambertMaterial( { color: 0xdddddd } );
var currentShapeType;
var currentColor;
var currentColorFlag = 0;
var currentObjMesh; //当前obj mesh
var shapeHelperObjects = [];
var shapesObj = []; //所有的当前已放置的obj
var currentAllObjs = []; //所有的当前已放置的obj
var transformControl;
var transformControlModeType = 1;
var transformControlMove = false;
var focusedTransformObj;
var intersectsSelect = [];
var intersection = {
intersects: false,
point: new THREE.Vector3(),
normal: new THREE.Vector3()
};
var allOperation = [];//all the operated operation(undo)
var redoOperation = [];//all the redo operation
var eachObjectInfo = {};//每一个对象的每一个步骤;
var eachRedoObjectInfo = {};//每一个对象的每一个步骤;
var undoArr = [];
var redoArr = [];
var shootedFlag = false;
//LDraw
var lDrawModul;
var lDrawModulGUI;
var progressBarDiv;
var lDrawGuiData = {
smoothNormals: true,
separateObjects: true,
constructionStep: 0,
noConstructionSteps: "无步骤"
};
//LDraw end
var currentModule = 0; //0:基础模型 1:lego
init();
render();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
// renderer.setPixelRatio( window.devicePixelRatio );
renderer.setPixelRatio( ( window.devicePixelRatio ) ? window.devicePixelRatio : 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.autoClear = false;
renderer.setClearColor( 0x000000, 0.0 );
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 45,...