JSFiddle - React, Tailwind, and code Playground

HTML

<canvas id="myCanvas-1" width="400" height="400"></canvas>

JavaScript

image = new Image();
image.src = "https://upload.wikimedia.org/wikipedia/commons/1/1e/Large_Siamese_cat_tosses_a_mouse.jpg";

var canvas = document.getElementById('myCanvas-1');
var ctx = document.getElementById('myCanvas-1').getContext('2d');
var loading = true;
var loadingText = "Loading";

var event = new Event('loading');

// Listen for the event.
canvas.addEventListener('loading', function (e) {
    // Quick and nasty
    setInterval(function () {
        if (loading) {
            console.log("update");
            ctx.fillStyle = "#FFF";
            ctx.fillRect(0, 0, 400, 400);
            ctx.font = '15pt Arial ';
            ctx.fillStyle = "#000";
            ctx.fillText(loadingText, 200, 200);
            if (loadingText == "Loading...") {
                loadingText = "Loading";
            }
            loadingText = loadingText + "."
        }
    }, 250);
}, false);

canvas.dispatchEvent(event);
setTimeout(function () {
    ctx.drawImage(image, 0, 0);
    ctx.font = '15pt Arial ';
    ctx.fillStyle = "#000";
    loading = false;
}, 5000);