JSFiddle - React, Tailwind, and code Playground

by Julien Etienne

HTML

<canvas></canvas>

CSS

canvas{
  width: 100%:
  height: 100%:
}

JavaScript

const canvas = document.querySelector('canvas');
const gl = canvas.getContext('webgl');

if (!gl) {
    console.error('WebGL is not supported.');
} else {
    const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
    console.log('Maximum texture size:', maxTextureSize);
}