Gladia ASR Demo (TS)
by juberti
HTML
<!DOCTYPE html>
<script type="worklet">
registerProcessor('my-processor', class param extends AudioWorkletProcessor {
process(inputs, outputs, parameters) {
const input = inputs[0];
const output = outputs[0];
for (let channel = 0; channel < input.length; ++channel) {
const inputChannel = input[channel];
const outputChannel = output[channel];
for (let i = 0; i < inputChannel.length; ++i) {
outputChannel[i] = inputChannel[i];
}
}
// Copy the input data to a new Float32Array
const data = new Float32Array(input[0]);
// Post the data back to the main thread
this.port.postMessage(data);
return true;
}
});
</script>
<button onclick="start()">Start</button>
<button onclick="stop()">Stop</button>
<br>
<textarea cols="80" id="output"></textarea>
TypeScript
const workerBlob = new Blob([
document.querySelector('script[type=worklet]').textContent
], {
type: "text/javascript"
});
class GladiaSpeechRecognition {
private context: AudioContext | null;
private socket: WebSocket | null;
private interimResults: boolean;
private continuous: boolean;
private micStream: MediaStream | null;
private processorNode: AudioWorkletNode | null;
constructor() {
this.context = null;
this.socket = null;
this.interimResults = true;
this.continuous = false;
this.micStream = null;
this.processorNode = null;
}
async start() {
this.context = new window.AudioContext();
await this.context.audioWorklet.addModule(window.URL.createObjectURL(workerBlob));
this.socket = new WebSocket("wss://api.gladia.io/audio/text/audio-transcription");
this.socket.binaryType = 'arraybuffer';
this.socket.onopen = () => {
this.socket.send(JSON.stringify({
"x_gladia_key": "9832d309-1dba-4d3f-a68f-4cbabe4347c4",
"sample_rate": this.context!.sampleRate,
"encoding": "wav",
"language": "english"
}));
}
this.socket.onmessage = message => {
const result = JSON.parse(message.data);
if (result.transcription) {
if (result.type == "final") {
console.log(`${result.language}: ${result.transcription}`);
}
output.value = result.transcription;
}
}
this.micStream = await navigator.mediaDevices.getUserMedia({
audio: true
});
const sampleRate = this.context.sampleRate;
const source = this.context.createMediaStreamSource(this.micStream);
this.processorNode = new AudioWorkletNode(this.context, 'my-processor');
this.processorNode.port.onmessage = event => {
if (this.socket!.readyState !== 1) {
return;
}
const chunk = this.makeWavChunk(event.data, sampleRate);
const base64 = btoa(String.fromCharCode.apply(null, new Uint8Array(chunk)));
...