stack geometries
by jscastro76
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<canvas id="myCanvas"/>
CSS
body {
background-color: #fff;
margin: 0px;
}
JavaScript
let scene, camera, renderer;
let cubeGroup;
init();
animate();
function init() {
const mainLight = new THREE.DirectionalLight(0xffffff, 5.0);
mainLight.position.set(10, 10, 10);
const ambientLight = new THREE.HemisphereLight(0xddeeff, 0x202020, 3);
scene.add(mainLight);
scene.add(ambientLight);
var curve = new THREE.EllipseCurve(
0, 0, // ax, aY
7, 15, // xRadius, yRadius
0, 3/2 * Math.PI, // aStartAngle, aEndAngle
false // aClockwise
);
var points = curve.getSpacedPoints( 20 );
var path = new THREE.Path();
var geometry = path.createGeometry( points );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
var line = new THREE.Line( geometry, material );
scene.add( line );
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.physicallyCorrectLights = true;
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}