Add a 3D model
Use a custom style layer with three.js to add a 3D model to the map. See the example: https://docs.mapbox.com//mapbox-gl-js/example/add-3d-model/
by jscastro76
HTML
<script src="https://api.mapbox.com/mapbox-gl-js/v1.11.0/mapbox-gl.js"></script>
<script src="https://unpkg.com/[email protected]/build/three.min.js"></script>
<script src="https://unpkg.com/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
<link rel="stylesheet" href="https://api.mapbox.com/mapbox-gl-js/v1.11.0/mapbox-gl.css">
<script src="https://unpkg.com/[email protected]/examples/js/renderers/CSS3DRenderer.js"></script>
<div id="map"></div>
CSS
body {
margin: 0;
padding: 0;
}
#map {
position: absolute;
top: 0;
bottom: 0;
width: 100%;
}
.toolTip {
border: 0.5px black solid;
display: inline-block;
background: white;
padding: 1px 6px;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
font-size: 11px !important;
}
.marker {
max-width: 240px;
display: flex;
margin-bottom: 5em;
}
.mapboxgl-popup-tip {
margin-top: -1px;
}
JavaScript
mapboxgl.accessToken = 'PASTE HERE YOUR TOKEN';
var map = (window.map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/light-v10',
zoom: 18,
center: [148.9819, -35.3981],
pitch: 60,
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
}));
// parameters to ensure the model is georeferenced correctly on the map
var modelOrigin = [148.9819, -35.39847];
var modelAltitude = 0;
var labelAltitude = 37;
var modelRotate = [Math.PI / 2, 0, 0];
var modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(
modelOrigin,
modelAltitude
);
// transformation parameters to position, rotate and scale the 3D model onto the map
var modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
rotateX: modelRotate[0],
rotateY: modelRotate[1],
rotateZ: modelRotate[2],
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
};
var THREE = window.THREE;
// configuration of the custom layer for a 3D model per the CustomLayerInterface
var customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd: function(map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
// create two three.js lights to illuminate the model
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(0, -70, 100).normalize();
this.scene.add(directionalLight);
var directionalLight2 = new THREE.DirectionalLight(0xffffff);
directionalLight2.position.set(0, 70, 100).normalize();
this.scene.add(directionalLight2);
// use the three.js GLTF loader to add the 3D model to the three.js scene
var loader = new THREE.GLTFLoader();
...