JSFiddle - React, Tailwind, and code Playground
by jscastro76
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r117/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
var loader = new THREE.TextureLoader();
var texture = loader.load( 'https://i.imgur.com/lrE7DLJ.jpg' );
geometry = new THREE.PlaneGeometry();
material = new THREE.MeshBasicMaterial( { map: texture } );
mesh = new THREE.Mesh( geometry, material );
var obj3D = new THREE.Object3D()
obj3D.add(mesh)
scene.add( obj3D );
renderer = new THREE.WebGLRenderer( );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}