Add a 3D model

Use a custom style layer with three.js to add a 3D model to the map. See the example: https://docs.mapbox.com//mapbox-gl-js/example/add-3d-model/

by jscastro76

HTML

<script src="https://unpkg.com/[email protected]/build/three.min.js"></script>
<script src="https://unpkg.com/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://api.mapbox.com/mapbox-gl-js/v1.11.1/mapbox-gl.js"></script>
<link rel="stylesheet" href="https://api.mapbox.com/mapbox-gl-js/v1.11.1/mapbox-gl.css">



<div id="map"></div>

CSS

body { margin: 0; padding: 0; }
	#map { position: absolute; top: 0; bottom: 0; width: 100%; }

JavaScript

mapboxgl.accessToken = 'pk.eyJ1IjoianNjYXN0cm8iLCJhIjoiY2s2YzB6Z25kMDVhejNrbXNpcmtjNGtpbiJ9.28ynPf1Y5Q8EyB_moOHylw';
    var map = (window.map = new mapboxgl.Map({
        container: 'map',
        style: 'mapbox://styles/mapbox/streets-v11',
        zoom: 18,
        center: [148.9819, -35.3981],
        pitch: 60,
        antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
    }));

    // parameters to ensure the model is georeferenced correctly on the map
    var modelOrigin = [148.9819, -35.39847];
    var modelAltitude = 0;
    var modelRotate = [Math.PI / 2, 0, 0];

    var modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(
        modelOrigin,
        modelAltitude
    );

    // transformation parameters to position, rotate and scale the 3D model onto the map
    var modelTransform = {
        translateX: modelAsMercatorCoordinate.x,
        translateY: modelAsMercatorCoordinate.y,
        translateZ: modelAsMercatorCoordinate.z,
        rotateX: modelRotate[0],
        rotateY: modelRotate[1],
        rotateZ: modelRotate[2],
        /* Since our 3D model is in real world meters, a scale transform needs to be
         * applied since the CustomLayerInterface expects units in MercatorCoordinates.
         */
        scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
    };

    var THREE = window.THREE;

    // configuration of the custom layer for a 3D model per the CustomLayerInterface
    var customLayer = {
        id: '3d-model',
        type: 'custom',
        renderingMode: '3d',
        onAdd: function (map, gl) {
            this.camera = new THREE.Camera();
            this.scene = new THREE.Scene();

            // create two three.js lights to illuminate the model
            var directionalLight = new THREE.DirectionalLight(0xffffff);
            directionalLight.position.set(0, -70, 100).normalize();
            this.scene.add(directionalLight);

            var...