Measure distances
Click points on a map to create lines that measure distanced using turf.length. See the example: https://docs.mapbox.com//mapbox-gl-js/example/measure/
by jscastro76
HTML
<script src="https://api.mapbox.com/mapbox-gl-js/v1.12.0/mapbox-gl.js"></script>
<script src="https://npmcdn.com/@turf/[email protected]/turf.min.js"></script>
<link rel="stylesheet" href="https://api.mapbox.com/mapbox-gl-js/v1.12.0/mapbox-gl.css">
<div id="map"></div>
CSS
body {
margin: 0;
padding: 0;
}
#map {
position: absolute;
top: 0;
bottom: 0;
width: 100%;
}
JavaScript
mapboxgl.accessToken = 'PASTE HERE YOU TOKEN';
var map = (window.map = new mapboxgl.Map({
container: 'map',
zoom: 0.1,
center: [0, 0],
style: 'mapbox://styles/mapbox/light-v10',
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
}));
// add the custom style layer to the map
map.on('load', function() {
canvas = map.getCanvas();
map.getCanvasContainer().style.cursor = 'default';
var flashingSquare = {
width: 64,
height: 64,
data: new Uint8Array(64 * 64 * 4),
onAdd: function(map) {
this.map = map;
},
render: function() {
// keep repainting while the icon is on the map
this.map.triggerRepaint();
// alternate between black and white based on the time
var value = Math.round(Date.now() / 1000) % 2 === 0 ? 255 : 0;
// check if image needs to be changed
if (value !== this.previousValue) {
this.previousValue = value;
var bytesPerPixel = 4;
for (var x = 0; x < this.width; x++) {
for (var y = 0; y < this.height; y++) {
var offset = (y * this.width + x) * bytesPerPixel;
this.data[offset + 0] = value;
this.data[offset + 1] = value;
this.data[offset + 2] = value;
this.data[offset + 3] = 255;
}
}
// return true to indicate that the image changed
return true;
}
}
}
map.addImage('flashing_square', flashingSquare);
});