2d metaball
from http://www.somethinghitme.com/2012/06/06/2d-metaballs-with-canvas/
by jpeter06
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.16.0/d3.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/proj4js/2.7.2/proj4.js"></script>
<canvas id="canvas"></canvas>
<button id="changeB" onclick="cambiarRender()">change</button>
<button id="stopB" onclick="stop()">stop/move</button>
<button onclick="loadHeatmap()">loadHeatmap</button>
<script>
var potInst = `AGUAYO;418.582;4773;0
ALUMINIO;139.979;4847.682;660
ANLLARES;213.324;4746.143;0
APARECID;214.65;4664.668;0
BOIMENTE;134.718;4832.286;0
BELESAR;114.598;4729.881;0
CARTELLE;84.55;4691.437;0
CAELGESE;413.044;4807.593;0
COMPOSTI;207.187;4726.148;0
EL PALO;207.114;4804.536;0
PESOZ;185.244;4795.505;0
ANTINANO;263.503;4804.951;0
LA LOMBA;199.616;4722.142;0
LA ROBLA;285.915;4742.073;0
LADA;286.398;4798.81;0
MASGALAN;72.732;4741.541;0
MESON V.;66.627;4793.562;0
MONTEARE;220.938;4714.504;0
NARCEA;230.137;4798.308;0
P.G.RODR;105.746;4820.374;0
PENAGOS;435.946;4799.979;0
SOTORIBE;265.857;4800.568;0
TABIELLA;267.253;4827.853;0
TINEO;233.544;4801.914;0
TRIVES;149.417;4695.038;0
VELILLA;350.86;4752.694;0
VILECHA;287.19;4715.309;42.5
VILLAMEC;253.88;4722.541;0
ABANTO;479.913;4793.07;0
ALDEADAV;194.468;4569.696;0
ALMAZAN;541.075;4590.364;10.0
AMOREBIE;527.221;4786.776;0
SENGRACI;560.059;4685.658;0
AZPEITIA;564.882;4787.393;0
ARRUBAL;562.863;4702.871;0
GARO-BAR;479.316;4739.748;0
CASTEJON;610.375;4673.12;0
ELEREBRO;612.443;4673.106;0
GATICA;513.476;4804.686;0
DUEROINT;165.265;4573.436;0
C.RODRIG;208.986;4497.162;0
GRIJOTA;376.124;4661.181;0
GUENES;483.863;4784.212;0
HERNANI;580.164;4789.657;0
HERRERA;392.461;4713.851;0
HINOJOSA;187.573;4540.07;0
ICHASO;558.753;4769.331;0
LORA;430.066;4713.392;0
LA SERNA;611.086;4661.85;0
MUDARRA;348.014;4627.024;0
MURUARTE;597.207;4739.506;0
OLMEDO;344.92;4606.413;0
SANTURCE;492.132;4798.399;0
SAUCELLE;183.288;4549.523;0
TORDESIL;332.534;4596.788;0
VILLARIN;214.073;4570.952;0
VIRTUS;434.653;4757.444;0...
CSS
body{background:#000;}
#changeB{ position:absolute;top:4px;left:4px;}
#stopB{ position:absolute;top:4px;left:64px;}
JavaScript
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
tempCanvas = document.createElement("canvas"),
tempCtx = tempCanvas.getContext("2d"),
width = 700,
height = 700,
threshold = 210,
colors = {r:255,g:0,b:0}, cycle = 0,
points = [];
var conBorde=false;
var moverse=false;
function cambiarRender(){
conBorde=!conBorde;
}
function stop(){
moverse=!moverse;
}
canvas.width = tempCanvas.width = width;
canvas.height= tempCanvas.height= height;
const lineas = potInst.split('\n');
let maxVal = 60;
const maxAlpha = 255;
const gradientR = 15; //Radio del gradiente
let maxX = 0.0;
let maxY = 0.0;
let minX = 100000.0;
let minY = 100000.0;
const datos = [];
lineas.forEach((linea)=>{
const dato = linea.split(';');
if( true || estaciones.hasOwnProperty(dato[0])){
const x = Number(dato[1]);
const y = Number(dato[2]);
const val = Number(dato[3]);
// console.log(linea,x,y)
//const val = Math.min(60,Number(dato[3]));
// datos.push([x,y,Math.max(3,Math.min(maxVal,Number(dato[3])))*factVal]);
datos.push([x,y,val]);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxVal = Math.max(maxVal, val);
}
})
const factVal = maxAlpha/maxVal;
console.log(datos[0])
console.log('total:',datos.length, 'maxVal:', maxVal, 'minX:',minX, 'maxX:',maxX,'minY:', minY, 'maxy:',maxY)
//Aplicamos ajustes MAx Min Width height
const factX = width /(maxX - minX);
const factY = width /(maxY - minY);
datos.forEach((dato)=>{ //console.log(dato)
dato[2] = Math.max(dato[2] * factVal,12);
dato[0] = (dato[0] - minX) * factX;
dato[1] = (Math.abs(dato[1] - maxY)) * factY; //Invertimos para verlo bien
points.push({x:dato[0],y:dato[1] , value:dato[2]});
})
console.log(datos);
function update(){
var len = points.length;
tempCtx.clearRect(0,0,width,height);
while(len--){
var point = points[len];
tempCtx.beginPath();
...