Practice Set, Week 9, Keyboard Events

by Jordan Marechal

HTML

<h3>Practice Set, Week 9, Keyboard Events</h3>

<p>This page contains a box with a "puck" in it. The javascript contains functions that will move the puck in each of four directions. Your task is to write an event handler that will respond to the keyboard - specifically, to allow the user to use the arrow keys to move the puck around.</p>
<p>You can attach an event handler to the window object, and have a conditional to see which key was pressed. The <a href="http://jsfiddle.net/cscie3/j1uLsvay/">keyCode utility</a> we referred to in Week 9, lesson 3 of the course may be helpful to you.</p>
<p>Also, when running your code in JSFiddle, you will have to give this HTML output frame focus (by clicking on it once) for your code to capture keyboard activity. </p>
<p>Hint - all you have to do is listen for keydown or keyup, and depending on which arrow key was pressed, call the appropriate function. </p>
<div id="container">
    <div id="output"></div>
    <div id="puck"></div>
  
    
</div>

CSS

#container{
    height: 200px;
    width: 400px;
    border: 1px solid black;
    background-color: #dddddd;
}
#puck{
    border: 1px solid red;
    height: 20px;
    width: 20px;
    background-color: red;
    position:relative;
    top: 90px;
    left: 190px;
}

JavaScript

// Add your event handler here to listen for keyboard
//   activity and call the functions below as needed.
window.onload (){

	movePuck();
}



document.addEventListener("keydown", handleEdit);

if(evt.codeKey == "E".charCodeAt(37,38,39,40)){

var p = getElementById("puck");
var xPos = 0, yPos = 0, speed = 1;

var dx= speed, dy = speed;


function getfocus() {
    document.getElementById("container").focus();


function movePuck(){
xPos = xPos + dx;

if (xPos >= width=pWidth || xPos <= 0) {
dx = -dx;

}

yPos = yPos + dy;

if (yPos >= hight=pHidth || yPos <= 0) {
dy = -dy;

}
p.style.left = xPos+ "px";
p.style.top = yPos+ "px";

setTimeout(movePuck, 25);


}



// initial location of the puck, and step size
var step = 4;
var pTop = 90;
var pLeft = 190;

// utility functions that will move the puck
var puck = document.getElementById("puck");

function mvup(){
    pTop -= step;
    puck.style.top = pTop + "px";
}
function mvdown(){
    pTop += step;
    puck.style.top = pTop + "px";
}
function mvleft(){
    pLeft -= step;
    puck.style.left = pLeft + "px";
}
function mvright(){
    pLeft += step;
    puck.style.left = pLeft + "px";
}