Canvas Test BlindsTransition

Testing some stuff

by joquery

HTML

<canvas id="myCanvas" width="300" height="200"></canvas>

<div>
    <button id="start">Start</button>
    <button id="stop">Stop</button>
    <button id="next">Next</button>
    <button id="reset">Reset</button>
</div>

CSS

#myCanvas {
    background: #fafaee;
}

JavaScript

var context;
var canvas;
var drawInterval = 1000.0 / 60.0;
var duration = 4;
var stepping = 1 / (duration * drawInterval);
var intervalId;

var progress = 0.0;




var draw = function() {
    
    if (progress + stepping > 1) {
        progress = 1;
    } else {
        progress += stepping;
    }
    
    context.save();
    context.beginPath();
    
    
    var w = canvas.width;
    var h = canvas.height;
    
    context.save();
    context.beginPath();
    
    //////////////////
    
    var canvasMidW = w/2;
    var canvasMidH = h/2;
    
    var blindsCount = 6;
    var maxBlindHeight = h / blindsCount;
    
    for (var i = 0; i < blindsCount; i++) {
        var centerY = (i + 0.5) * maxBlindHeight;
        
         var factor = Math.max(0, 2 * progress - centerY / h);
         factor = Math.min(factor, 1);
        
        var blindHeight = maxBlindHeight * factor;
        
        var blindPosY = centerY - (blindHeight / 2);
        
        context.moveTo(0, blindPosY);
        context.rect(0, blindPosY, w, blindHeight);
    }
    
   
    
    //////////////////

    context.clip();
    
    context.rect(0,0,canvas.width,canvas.height);
       context.fillStyle="red";
    context.fillRect(0,0,canvas.width,canvas.height);
    
    if (progress === 1) {
        clearInterval(intervalId);
    }
    context.restore();
};




var startAnimation = function() {

    intervalId = setInterval(draw, drawInterval);
    //draw();
};

var resetAnimation = function() {
    clearInterval(intervalId);
    progress = 0;
    context.restore();
    canvas.width = canvas.width;
    canvas.height = canvas.height;
};
var stopAnimation = function() {
    clearInterval(intervalId);
};



jQuery(document).ready(function(){

    canvas = $("#myCanvas")[0];
    context = canvas.getContext("2d");
    
    $("#start").on("click", function(){
        startAnimation();
    });
    
    $("#stop").on("click", function(){
        stopAnimation();
    });
    
   ...