React Tic Tac Toe
A simple tic tac toe application using ReactJS
by jonva
HTML
<div id="errors" style="
background: #c00;
color: #fff;
display: none;
margin: -20px -20px 20px;
padding: 20px;
white-space: pre-wrap;
"></div>
<div id="container"></div>
<script>
window.addEventListener('mousedown', function(e) {
document.body.classList.add('mouse-navigation');
document.body.classList.remove('kbd-navigation');
});
window.addEventListener('keydown', function(e) {
if (e.keyCode === 9) {
document.body.classList.add('kbd-navigation');
document.body.classList.remove('mouse-navigation');
}
});
window.addEventListener('click', function(e) {
if (e.target.tagName === 'A' && e.target.getAttribute('href') === '#') {
e.preventDefault();
}
});
window.onerror = function(message, source, line, col, error) {
var text = error ? error.stack || error : message + ' (at ' + source + ':' + line + ':' + col + ')';
errors.textContent += text + '\n';
errors.style.display = '';
};
console.error = (function(old) {
return function error() {
errors.textContent += Array.prototype.slice.call(arguments).join(' ') + '\n';
errors.style.display = '';
old.apply(this, arguments);
}
})(console.error);
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-dom.js"></script>
CSS
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol,
ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
Babel + JSX
function Square(props) {
return ( < button className = "square"
onClick = {
() => props.onClick()
} > {
props.value
} < /button>
);
}
class Board extends React.Component {
constructor() {
super();
this.state = {
squares: Array(9).fill(null),
turnX: true,
status: 'Your turn, player X'
}
}
handleClick(i) {
const squares = this.state.squares.slice();
if (squares[i]) {
return;
}
const turnX = this.state.turnX;
(turnX) ? squares[i] = 'X': squares[i] = 'O';
const winner = calculateWinner(squares);
if (winner) {
console.log("Winner is " + winner);
this.setState({
squares: squares,
status: "The winner is " + winner
});
return;
}
if (!remainingSquares(squares)) {
this.setState({
squares: squares,
status: "The game is a draw!!"
});
return;
}
const status = 'Your turn player ' + ((turnX) ? 'O' : 'X');
this.setState({
squares: squares,
status: status,
turnX: !turnX
});
}
renderSquare(i) {
return <Square value = {
this.state.squares[i]
}
onClick = {
() => this.handleClick(i)
}
/>;
}
render() {
const status = this.state.status;
return ( < div >
< div className = "status" > {
status
} < /div> < div className = "board-row" > {
this.renderSquare(0)
} {
this.renderSquare(1)
} {
this.renderSquare(2)
} < /div> < div className = "board-row" > {
this.renderSquare(3)
} {
this.renderSquare(4)
} {
this.renderSquare(5)
} < /div> < div className = "board-row" > {
this.renderSquare(6)
} {
this.renderSquare(7)
} {
this.renderSquare(8)
} < /div> < /div >
);
}
}
class Game extends React.Component {
render() {
return ( < div className = "game" >
< div className = "game-board" >
< Board / >
< /div> < div className = "game-info" > < div > { /* status */ } < /div> < ol > { / * TODO * / } < /ol > < /div> < /div >
);
}
}
//...