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by JON

JavaScript

/*:
// PLUGIN □────────────────────────────────□PIXI SPRITESHEETS ANIMATIONS FOR RMMV□─────────────────────────────────────────┐
 * @author □ dimisterjon (jonforum)
 * @plugindesc Manager PIXI SpriteSheetAnimation && TexturePacker Pro in RMMV
 * V.1.0
 * License: M.I.T
 * 
 * 
 * 
 * 
 * @param AllowsAnimationsPFE
 * @text Animations Player/Follower/Events ?
 * @type boolean
 * @default false
 * @desc aT BOOT: Allow to append animations objs to Player/Followers and Events Animations
 * 
 * 
 * @param AniRefPlayerFollowers
 * @text Player/followers aniObj name reference
 * @parent AllowsAnimationsPFE
 * @type string[]
 * @default ["heroe1Small","heroe2Small"]
 * @desc Assign default boot id animationObjs Name assignation(in you setup js) (ordered list: max:4), 1:player 2,3,4:followers
 * 
 * @param L_P_setups
 * @text PICTURES/LAYERS SETUP
 * @desc configuration of the engine pictures layering
 *
 * @param pIDlimits
 * @text PICTURES ID ANIMATIONS LIMITES
 * @parent L_P_setups
 * @type number
 * @max 50000
 * @min 10
 * @default 500
 * @desc Set Limits of ID avaibles for aniPictures in games, {MIN:10,MAX:50 000}, NOTE: one objPicture per ID  per layer.
 * 
 * 
 * @param Llimits
 * @text LAYERS GAMES LIMITES
 * @parent L_P_setups
 * @type number
 * @max 10
 * @min 1
 * @default 6
 * @desc Set Limits of layers avaibles in games, {MIN:1,MAX:10}, NOTE: eatch layer have the same aniPictureID limit.
 * 
 * 
 * @param RMMVLAYERS_baseLayers
 * @text RMMV ALLOWS BASIC GAME LAYERS 'OPTIONAL'
 * @parent L_P_setups
 * @type boolean
 * @default false
 * @desc Optional: allow to registers a specific layers to the default layer of rmmv engine. Default: alway 'TOP' pictures rmmv Layers
 * 
 * 
 * @param rmmv_parralaxeLayer
 * @text RMMV_Layer: parralaxe
 * @parent RMMVLAYERS_baseLayers
 * @type string[]
 * @default ["0","1"]
 * @desc Assign AnimationLayers to the rmmv Below all: (parralaxe Layer)
 * 
 * @param rmmv_belowEventsLayer
 * @text RMMV_Layer: below Events
 * @parent...