JSFiddle - React, Tailwind, and code Playground
by JON
JavaScript
/*:
// PLUGIN □────────────────────────────────□PIXI SPRITESHEETS ANIMATIONS FOR RMMV□─────────────────────────────────────────┐
* @author □ dimisterjon (jonforum)
* @plugindesc Manager PIXI SpriteSheetAnimation && TexturePacker Pro in RMMV
* V.1.0
* License: M.I.T
*
*
*
*
* @param AllowsAnimationsPFE
* @text Animations Player/Follower/Events ?
* @type boolean
* @default false
* @desc aT BOOT: Allow to append animations objs to Player/Followers and Events Animations
*
*
* @param AniRefPlayerFollowers
* @text Player/followers aniObj name reference
* @parent AllowsAnimationsPFE
* @type string[]
* @default ["heroe1Small","heroe2Small"]
* @desc Assign default boot id animationObjs Name assignation(in you setup js) (ordered list: max:4), 1:player 2,3,4:followers
*
* @param L_P_setups
* @text PICTURES/LAYERS SETUP
* @desc configuration of the engine pictures layering
*
* @param pIDlimits
* @text PICTURES ID ANIMATIONS LIMITES
* @parent L_P_setups
* @type number
* @max 50000
* @min 10
* @default 500
* @desc Set Limits of ID avaibles for aniPictures in games, {MIN:10,MAX:50 000}, NOTE: one objPicture per ID per layer.
*
*
* @param Llimits
* @text LAYERS GAMES LIMITES
* @parent L_P_setups
* @type number
* @max 10
* @min 1
* @default 6
* @desc Set Limits of layers avaibles in games, {MIN:1,MAX:10}, NOTE: eatch layer have the same aniPictureID limit.
*
*
* @param RMMVLAYERS_baseLayers
* @text RMMV ALLOWS BASIC GAME LAYERS 'OPTIONAL'
* @parent L_P_setups
* @type boolean
* @default false
* @desc Optional: allow to registers a specific layers to the default layer of rmmv engine. Default: alway 'TOP' pictures rmmv Layers
*
*
* @param rmmv_parralaxeLayer
* @text RMMV_Layer: parralaxe
* @parent RMMVLAYERS_baseLayers
* @type string[]
* @default ["0","1"]
* @desc Assign AnimationLayers to the rmmv Below all: (parralaxe Layer)
*
* @param rmmv_belowEventsLayer
* @text RMMV_Layer: below Events
* @parent...