Tween function
by jonahe
HTML
<h2 id="status"></h2>
JavaScript
/* copied from https://gist.github.com/gre/1650294 */
/* Given a t (time progress) between 0 and 1 these will return a number (also beween 0 and 1) to multiply your number with. For the value t = 0, these all give back 0. And for t = 1 they all return 1. */
const EasingFunctions = {
// no easing, no acceleration
linear: function (t) { return t },
// accelerating from zero velocity
easeInQuad: function (t) { return t*t },
// decelerating to zero velocity
easeOutQuad: function (t) { return t*(2-t) },
// acceleration until halfway, then deceleration
easeInOutQuad: function (t) { return t<.5 ? 2*t*t : -1+(4-2*t)*t },
// accelerating from zero velocity
easeInCubic: function (t) { return t*t*t },
// decelerating to zero velocity
easeOutCubic: function (t) { return (--t)*t*t+1 },
// acceleration until halfway, then deceleration
easeInOutCubic: function (t) { return t<.5 ? 4*t*t*t : (t-1)*(2*t-2)*(2*t-2)+1 },
// accelerating from zero velocity
easeInQuart: function (t) { return t*t*t*t },
// decelerating to zero velocity
easeOutQuart: function (t) { return 1-(--t)*t*t*t },
// acceleration until halfway, then deceleration
easeInOutQuart: function (t) { return t<.5 ? 8*t*t*t*t : 1-8*(--t)*t*t*t },
// accelerating from zero velocity
easeInQuint: function (t) { return t*t*t*t*t },
// decelerating to zero velocity
easeOutQuint: function (t) { return 1+(--t)*t*t*t*t },
// acceleration until halfway, then deceleration
easeInOutQuint: function (t) { return t<.5 ? 16*t*t*t*t*t : 1+16*(--t)*t*t*t*t }
}
/*
Goal: understand how tweening between two values it achieved, e.g. for "ticking" animations for increasing score etc.
Tweening could be described as taking 4 parameters
a start value
an end value
a duration
a change function which, depending on the current elapsed time, should give you the next value
So we need to keep track of time / progress
*/
function createNormalizeFn(min,...