<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no">
<meta charset="utf-8">
<title>Custom Overlays</title>
<style>
/* Always set the map height explicitly to define the size of the div
* element that contains the map. */
#map {
height: 100%;
}
/* Optional: Makes the sample page fill the window. */
html, body {
height: 100%;
margin: 0;
padding: 0;
}
</style>
//
<input type="range" min="0" max="360" value="0" id="overlayslider">
<button onclick="myFunction()">Reset rotation slider</button>
//
<input type="range" min="0" max="360" value="0" id="overlayslider">
<button onclick="myFunction()">Reset Size slider</button>
<script src="https://maps.googleapis.com/maps/api/js"></script>
<script>
// This example creates a custom overlay called USGSOverlay, containing
// a U.S. Geological Survey (USGS) image of the relevant area on the map.
// Set the custom overlay object's prototype to a new instance
// of OverlayView. In effect, this will subclass the overlay class therefore
// it's simpler to load the API synchronously, using
// google.maps.event.addDomListener().
// Note that we set the prototype to an instance, rather than the
// parent class itself, because we do not wish to modify the parent class.
var overlay;
USGSOverlay.prototype = new google.maps.OverlayView();
// Initialize the map and the custom overlay.
function initMap() {
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 11,
center: {lat: 62.323907, lng: -150.109291},
mapTypeId: 'satellite'
});
// I thin that the image bounds makes the image bigge or smaller
// it warps the image though
var bounds = new google.maps.LatLngBounds(
new...
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