ShaderMaterial Shading
by jmcjc5u
HTML
<div id="info">GLSL Shading</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/107/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script id="myVertexShader" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
vUv = uv;
}
</script>
<script id="myFragmentShader" type="x-shader/x-fragment">
varying vec2 vUv;
uniform sampler2D mytex;
void main() {
vec4 rgba = texture2D (mytex, vUv);
if (rgba.a < 0.1)
discard;
gl_FragColor = vec4 (rgba.rgb, 1.0);
}
</script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 10px;
position: absolute;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
JavaScript
var scene, renderer, camera;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
renderer.setClearColor(0x888888);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000);
camera.position.y = 160;
camera.position.z = 400;
let controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
var loader = new THREE.TextureLoader();
loader.setCrossOrigin('');
let texture = loader.load ('https://i.imgur.com/HE7XPmB.png');
let meshMaterial = new THREE.ShaderMaterial({
side: THREE.DoubleSide,
//transparent: true,
uniforms: {
lightpos: {type: 'v3', value: new THREE.Vector3()},
mytex: {type: 't', value: texture}
},
vertexShader: document.getElementById('myVertexShader').textContent,
fragmentShader: document.getElementById('myFragmentShader').textContent
});
let geometry = new THREE.PlaneGeometry (40, 40);
let mesh = new THREE.Mesh(geometry, meshMaterial);
scene.add(mesh);
mesh.position.y = 20;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}