ShapeGeometry
by jmcjc5u
HTML
<div id="info">demo page
<br/>Press Z to toggle</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 50;
scene.add(camera);
let light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
let gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
var shape = new THREE.Shape ();
shape.moveTo (0,0) // xy plane
shape.lineTo (4.7,0)
shape.lineTo (4.7, 0.8)
shape.lineTo (1.65, 2.6)
shape.lineTo (0,2.6)
shape.lineTo(0,0)
var holePath = new THREE.Path();
holePath.moveTo(1.5, 1.5);
holePath.absarc(1.5, 1.5, 0.5, 0, Math.PI * 2, true);
shape.holes.push(holePath);
loader = new THREE.TextureLoader();
loader.crossOrigin = ""
texture = loader.load ("https://i.imgur.com/p8CRm9W.jpg")
texture.wrapS = texture.wrapT = THREE.WrapRepeating
let mesh = new THREE.Mesh (new THREE.ShapeGeometry(shape), new THREE.MeshBasicMaterial({map:texture}))
scene.add (mesh)
mesh.position.z = 1.35
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
// important to add this
// in jsfiddle!
window.focus();