Tire Assembly
by jmcjc5u
HTML
<div id="info">Textured Tire Assembly
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 1%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffee12;
}
body {
overflow: hidden;
}
JavaScript
var renderer, scene, camera, controls, clock;
var keyboard = new KeyboardState();
var car;
(function() {
Math.clamp = function(val, min, max) {
return Math.min(Math.max(val, min), max);
}
})();
function createTire() {
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
let tireAssembly = new THREE.Object3D();
let treadTex = loader.load("https://i.imgur.com/21rKfjX.jpg?2");
treadTex.repeat.set(6, 1);
treadTex.wrapS = THREE.RepeatWrapping;
let treadMat = new THREE.MeshBasicMaterial({
map: treadTex,
side: THREE.DoubleSide
});
let geometry = new THREE.CylinderGeometry(10, 10, 5, 80, 2, true);
let tread = new THREE.Mesh(geometry, treadMat);
// parameters need to be set in initial instantiation
tireAssembly.add(tread);
let tireTex = loader.load('https://i.imgur.com/jPX4y1n.png?1');
let tireMat = new THREE.MeshBasicMaterial({
map: tireTex,
transparent: true,
side: THREE.DoubleSide
})
let tire = new THREE.Mesh(new THREE.CircleGeometry(10, 80), tireMat)
let tire1 = tire.clone();
tireAssembly.add(tire1)
tire1.rotation.x = -Math.PI / 2;
tire1.position.y = 2.5;
let tire2 = tire.clone();
tire2.rotation.x = Math.PI / 2;
tire2.position.y = -2.5;
tireAssembly.add(tire2);
tireAssembly.rotation.x = Math.PI / 2;
return tireAssembly;
}
class FrontAxle{
constructor(){
this.angle = 0.0;
this.vel = new THREE.Vector3();
this.leftWheel = new createTire();
this.rightWheel = new createTire();
this.body = new THREE.Object3D();
this.leftWheel.position.set(20, 10, -20);
this.rightWheel.position.set(20, 10, 20);
this.body.add(this.rightWheel,this.leftWheel);
}
update(dt,vel,speed){
this.vel = vel.clone();
if(keyboard.pressed("A"))this.angle += 0.005;
else if(keyboard.pressed("D"))this.angle -= 0.005;
...