biped
with orbitControls, XZgrid, info
by jmcjc5u
HTML
<div id="info">biped walking
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var motor1, link1, link2;
var theta0, theta1, theta2
const LS = 5.3
const L2 = 5.2
const L1 = 4.8
const Lh = 3.3
const Hh = 8.3
var mat = new THREE.MeshNormalMaterial();
var thetaGroin, thetaKnee;
init();
animate();
function makeBody () {
let body = new THREE.Object3D();
thigh = new THREE.Object3D();
let thighMesh = new THREE.Mesh (new THREE.BoxGeometry(1, L2, 1), mat)
thigh.add (thighMesh)
thighMesh.position.y = -L2/2
leg = new THREE.Object3D()
let legMesh = new THREE.Mesh (new THREE.BoxGeometry(1, L1, 1), mat)
leg.add (legMesh)
legMesh.position.y = -L1/2
leg.position.y = -L2
torso = new THREE.Object3D();
let torsoMesh = new THREE.Mesh (new THREE.BoxGeometry(1, Lh, 1), mat)
torso.add (torsoMesh)
torsoMesh.position.y = Lh/2
body.add (torso)
body.add (thigh)
thigh.add (leg)
return body;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 50;
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
///////////////////////////////////////////////////////////
let body = makeBody();
scene.add (body)
body.position.y = Hh;
}
function animate() {
thetaGroin = 0.31
thetaKnee = 0.6
thigh.rotation.z = thetaGroin
leg.rotation.z = - thetaKnee;
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}