minimap
scissorTest is important!
by jmcjc5u
HTML
<div id="info">Mini Map
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var cameraHUD1, cameraHUD2, sceneHUD;
var keyboard = new KeyboardState();
init();
animate();
function initHUD() {
// sceneHUD: a simple line boundary
sceneHUD = new THREE.Scene();
cameraHUD1 = new THREE.OrthographicCamera(-10.5, 10.5, 10.5, -10.5, -50, 50);
cameraHUD1.position.z = 20; // for border
cameraHUD2 = new THREE.OrthographicCamera(-15,15,15,-15,-35,35);
cameraHUD2.position.set (0,30,0)
cameraHUD2.up.set (0,0,-1) // for top view
cameraHUD2.lookAt (new THREE.Vector3())
let points = [];
points.push (
new THREE.Vector3(-10, -10, 0),
new THREE.Vector3(10, -10, 0),
new THREE.Vector3(10, 10, 0),
new THREE.Vector3(-10, 10, 0),
new THREE.Vector3(-10, -10, 0));
var lineGeometry = new THREE.BufferGeometry().setFromPoints (points);
var line = new THREE.Line(lineGeometry,
new THREE.LineBasicMaterial({
color: 0xffffff
}));
sceneHUD.add(line);
}
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888800);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 25;
let controls = new THREE.OrbitControls(camera, renderer.domElement);
/////////////////////////////////////////////
var geometry = new THREE.BoxGeometry(10, 2, 2);
var material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(20, 10, 'red', 'white');
scene.add(gridXZ);
initHUD();
renderer.autoClear = false;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
var WW = window.innerWidth;
var HH = window.innerHeight;
//...