Texture Animation

by jmcjc5u

HTML

<div id="info">Texture Coordinate Transformation
<br>by texture.offset
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>

CSS

#info {
  position: absolute;
  top: 1%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffee12;
}

body {
  overflow: hidden;
}

JavaScript

var renderer, scene, camera, controls;
var mesh;

init();
animate();

function buildTexture () {

  let loader = new THREE.TextureLoader();
  loader.setCrossOrigin ('');
  let texture = loader.load ('https://i.imgur.com/ggZYfVC.jpg');
  texture.wrapS = THREE.RepeatWrapping;
  texture.wrapT = THREE.RepeatWrapping;

  return texture;
}

function init() {
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 5000);
  camera.position.z = 200;
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);

  document.body.appendChild(renderer.domElement);
  controls = new THREE.OrbitControls(camera, renderer.domElement);

  //////////////////////////////////////////////////////////
  var texture = buildTexture();
  mesh = new THREE.Mesh (new THREE.PlaneGeometry (100,100), 
  new THREE.MeshBasicMaterial({map: texture}));
  scene.add(mesh);
}

function animate() {
  controls.update();

  requestAnimationFrame(animate);
  renderer.render(scene, camera);

	var texture = mesh.material.map;
  texture.offset.x += 0.001;
}