custom geometry
by jmcjc5u
HTML
<div id="info">
custom geometry
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
position: absolute;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
JavaScript
var scene, renderer, camera;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0xaaaaaa);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
let controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red','white');
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
var ambientLight = new THREE.AmbientLight(0x444444);
scene.add(ambientLight);
window.addEventListener('resize', onWindowResize, false);
//////////////////////////////////////////////////////////
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(30, 0, 0),
new THREE.Vector3(0, 0, 10),
new THREE.Vector3(0, 0, -10),
new THREE.Vector3(0, 10, 0)
);
var face;
face = new THREE.Face3(0,3,1);
// face.materialIndex = 0; // only one material, no need to set materialIndex
geometry.faces.push(face);
face = new THREE.Face3(0,2,3);
geometry.faces.push(face);
face = new THREE.Face3(0,1,2);
geometry.faces.push(face);
face = new THREE.Face3(1,3,2);
geometry.faces.push(face);
geometry.faceVertexUvs[0].push([new THREE.Vector2(1,0.5), new THREE.Vector2(0.25, 0.5), new THREE.Vector2(0.25,0.25)]);
geometry.faceVertexUvs[0].push([new THREE.Vector2(1,0.5), new THREE.Vector2(0.25, 0.75), new THREE.Vector2(0.25,0.5)]);
geometry.faceVertexUvs[0].push([new THREE.Vector2(1,0.5), new THREE.Vector2(0.25, 0.25), new THREE.Vector2(0.25,0.5)]);
geometry.faceVertexUvs[0].push([new THREE.Vector2(0.25,0.25), new THREE.Vector2(0,...