custom geometry
by jmcjc5u
HTML
<div id="info">
custom geometry
</div>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
position: absolute;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
JavaScript
import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
var scene, renderer, camera;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
let controls = new OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
window.addEventListener('resize', onWindowResize, false);
//////////////////////////////////////////////////////////
let points = []
points.push(
new THREE.Vector3(-5, 0, 3),
new THREE.Vector3(5, 0, 3),
new THREE.Vector3(5, 0, -3),
new THREE.Vector3(-5, 0, -3),
new THREE.Vector3(5, 10, 0),
new THREE.Vector3(-5, 10, 0)
);
var geometry = new THREE.BufferGeometry().setFromPoints(points);
var face;
face = new THREE.Face3(0, 1, 5); face.materialIndex = 0;
geometry.faces.push(face);
face = new THREE.Face3(1, 4, 5); face.materialIndex = 0;
geometry.faces.push(face);
face = new THREE.Face3(3, 5, 4); face.materialIndex = 1;
geometry.faces.push(face);
face = new THREE.Face3(2, 3, 4); face.materialIndex = 1;
geometry.faces.push(face);
face = new THREE.Face3(0, 3, 1); face.materialIndex = 3;
geometry.faces.push(face);
face = new THREE.Face3(1, 3, 2); face.materialIndex = 3;
...