matcap
GLSL
by jmcjc5u
HTML
<div id="info">
MatCap Example
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://raw.githack.com/mrdoob/three.js/dev/examples/js/geometries/TeapotGeometry.js"> </script>
<script type="x-shader/x-vertex" id="sem-vs">
varying vec2 vN;
void main() {
vec3 e = normalize( vec3( modelViewMatrix * vec4( position, 1.0 ) ) );
vec3 n = normalize( normalMatrix * normal );
vec3 r = reflect( e, n );
float m = 2. * sqrt( pow( r.x, 2. ) + pow( r.y, 2. ) + pow( r.z + 1., 2. ) );
vN = r.xy / m + .5;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1. );
}
</script>
<script type="x-shader/x-vertex" id="sem-fs">
uniform sampler2D tMatCap;
varying vec2 vN;
void main() {
vec3 base = texture2D( tMatCap, vN ).rgb;
gl_FragColor = vec4( base, 0.24 );
}
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var matcapMaterial;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.z = 200;
camera.lookAt(new THREE.Vector3(0, 0, 0));
let controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red','white');
scene.add(gridXZ);
//////////////////////////////////////////////////////////////////////
var loader = new THREE.TextureLoader();
loader.setCrossOrigin ('');
var matcap = loader.load ('https://i.imgur.com/eyCHL7L.jpg');
var matcapMaterial = new THREE.ShaderMaterial( {
//transparent: true,
side: THREE.DoubleSide,
uniforms: {
tMatCap: { type: 't', value: matcap}
},
vertexShader: document.getElementById( 'sem-vs' ).textContent,
fragmentShader: document.getElementById( 'sem-fs' ).textContent,
shading: THREE.SmoothShading
} );
var geometry = new THREE.TeapotGeometry();
var teapotMesh = new THREE.Mesh(geometry, matcapMaterial);
teapotMesh.scale.set (.21,.21,.21);
teapotMesh.position.set (20,10,0);
scene.add (teapotMesh);
let torusKnot = new THREE.Mesh (new THREE.TorusKnotGeometry(), matcapMaterial);
torusKnot.scale.set (10,10,10);
torusKnot.position.set (-20,10,20);
scene.add (torusKnot);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}