Text2D

from gamestdio

by jmcjc5u

HTML

<div id="info">Text2D (
  <a href="http://github.com/gamestdio/three-text2d/">github</a>)
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://raw.githack.com/jyunming-chen/tutsplus/master/js/text2D.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var text, sprite, puck;
var angle = 0;

init();
animate();
// ref: http://stackoverflow.com/questions/15248872/dynamically-create-2d-text-in-three-js
// Text2D, SpriteText2D
// ref: http://gamestdio.github.io/three-text2d/

function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  controls = new THREE.OrbitControls(camera, renderer.domElement);

  var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
  scene.add(gridXZ);

  window.addEventListener('resize', onWindowResize, false);
  //////////////////////////////////////////////////////
  puck = new THREE.Mesh(new THREE.CylinderGeometry(12, 12, 5), new THREE.MeshNormalMaterial());
  scene.add(puck);

  // three required classes
  var Text2D = THREE_Text.MeshText2D;
  var SpriteText2D = THREE_Text.SpriteText2D;
  var textAlign = THREE_Text.textAlign;

  text = new Text2D("CENTER", {
    align: textAlign.center,
//    font: '20px Arial',
    font: '20px Times',
    fillStyle: '#00ffff',
    antialias: false
  });
  text.position.set(0, 0, 100);
  text.scale.set(.5, .5, .5);
  scene.add(text);

  sprite = new SpriteText2D("SPRITE", {
    align: textAlign.center,
    font: '20px Courier',
    fillStyle: '#000000',
    antialias: true
  });
  sprite.position.set(0, 0, 200);
  sprite.scale.set(.5, .5, .5);
  scene.add(sprite);

}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {

  animate.i = (animate.i !== undefined) ? ++animate.i : 0;
  animate.i = animate.i > 400 ? 0 : animate.i;
  text.text = "CENTER" + animate.i;
  angle...