three.js testbed
with orbitControls, XZgrid, info
by jmcjc5u
HTML
<div id="info">demo page
<br/>Press Z to toggle</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
let light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
let gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
var geometry = new THREE.BoxGeometry(40, 40, 40);
var material = new THREE.MeshLambertMaterial({color:'red'});
let mesh = new THREE.Mesh(geometry, material);
let mesh2 = new THREE.Mesh (geometry.clone(), new THREE.MeshLambertMaterial({color:'yellow', transparent:true, opacity:0.3}))
scene.add (mesh2)
mesh2.position.x = 30;
mesh.position.x = -30
scene.add(mesh);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
// important to add this
// in jsfiddle!
window.focus();