PIDControllerR2
with orbitControls, XZgrid, info
by jmcjc5u
HTML
<div id="info">PID Control (R2)
<br> generic controller
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
class PIDControllerR2 {
constructor(x = 0, y = 0, xref = 0, yref = 0) {
this.x = x;
this.y = y;
this.xref = xref;
this.yref = yref;
this.lastErrorX = 0;
this.lastErrorY = 0;
this.KP = 40; // 'spring constant'
this.KD = 30; // 'damping'
this.KI = 30;
this.integralX = 0;
this.integralY = 0;
}
controlLaw(dt) {
let errorX = this.xref - this.x;
let errorY = this.yref - this.y;
this.integralX += errorX*dt;
this.integralY += errorY*dt;
let diffX = (errorX - this.lastErrorX)/dt;
let diffY = (errorY - this.lastErrorY)/dt;
this.lastErrorX = errorX;
this.lastErrorY = errorY;
let fx = this.KP * errorX + this.KI*this.integralX + this.KD*diffX;
let fy = this.KP * errorY + this.KI*this.integralY + this.KD*diffY;
return [fx, fy];
}
setCurrent(pos) {
this.x = pos.x;
this.y = pos.y;
}
setRef(xref, yref) {
this.xref = xref;
this.yref = yref;
}
}
var camera, scene, renderer;
var mousePoint;
var pidControl;
var R2marker;
var pos, vel, force;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
let grid = new THREE.GridHelper(100, 10, 'red', 'white')
scene.add(grid)
grid.rotation.x = Math.PI / 2
mousePoint = new THREE.Mesh(new THREE.CircleGeometry(1), new THREE.MeshBasicMaterial({
color: 'yellow'
}));
scene.add(mousePoint);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('pointermove', onDocumentMouseDown, false);
//////////////////////////////////
pidControl = new PIDControllerR2();
R2marker = new THREE.Mesh (new THREE.PlaneGeometry(3,3), new THREE.MeshBasicMaterial());
scene.add...