CCD (ccdbox)
detailed example
by jmcjc5u
HTML
<div id="info">
IK of Two-Link Arm
<br>
<br> ( generic CCD Solver )
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<!--script src="https://rawgit.com/jyunming-chen/game3js/master/js/ccdbox.js"></script-->
<!--script src="https://cdn.jsdelivr.net/gh/jyunming-chen/game3js@13a05103eb51d913dd7815939bf7ad45690e8dc9/js/ccdbox.js"></script-->
<script src="https://jyunming-chen.github.io/game3js/js/ccdsys.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
JavaScript
var scene, renderer, camera;
var zz = 0, sign = 1;
var puck;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
/////////////////////////
var twoLinkArm;
//var target;
var twoLinker = {
// this is a JavaScript Object
// no need to make it a CLASS (one of a kind)
theta1: 0,
theta2: 0,
target: new THREE.Vector3(),
init: function() {
let twoLinkArm = new THREE.Group ();
this.link1 = makeLink (60);
this.link2 = makeLink (90);
twoLinkArm.add (this.link1);
this.link1.add (this.link2);
// add link2 to END of link1 ...
this.link2.position.set (60,0,0);
// base
let cyl_geom = new THREE.CylinderGeometry(10, 10, 6, 32);
let cyl_mat = new THREE.MeshBasicMaterial({
color: 0xff2211
});
let base = new THREE.Mesh(cyl_geom, cyl_mat);
twoLinkArm.add(base);
return twoLinkArm;
},
// ccdSys: to be added later
update: function (thetas) {
// HERE: thetas is modified after CCD iterations
this.theta1 = thetas[0];
this.theta2 = thetas[1];
this.link1.rotation.y = this.theta1;
this.link2.rotation.y = this.theta2;
}
}
init();
animate();
////////////////////////////////////////////////////////
// forward kinematics
function fk (theta, joints) {
// all memory assumed in place (已經有了)
// all joints are in LOCAL coordinates (of twoLinkArm)
joints[0].set (0,0,0);
var localzero = new THREE.Vector3(0, 0, 0);
var m = new THREE.Matrix4();
m.makeRotationY(theta[0]);
m.multiply(new THREE.Matrix4().makeTranslation(60, 0, 0));
localzero.applyMatrix4(m);
joints[1].copy(localzero);
localzero.set(0, 0, 0);
m.multiply(new THREE.Matrix4().makeRotationY(theta[1]));
m.multiply(new THREE.Matrix4().makeTranslation(90, 0, 0));
localzero.applyMatrix4(m);
joints[2].copy(localzero); // this is the END (local)...