keyframe interpolation
detailed example
by jmcjc5u
HTML
<div id="info">
Keyframe animation (wave)
<br>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
#gui {
position: absolute; //top: 40px;
left: 20px;
height: 350px;
}
JavaScript
import * as THREE from 'https://cdn.skypack.dev/[email protected]';
import { OrbitControls } from 'https://cdn.skypack.dev/[email protected]/examples/jsm/controls/OrbitControls.js';
var scene, renderer, camera, controls;
var link1, link2;
//var theta1 = 0, theta2 = 0;
/*
var keys = [
[0, [Math.PI / 4, 0]],
[0.5, [Math.PI * 2 / 3, Math.PI / 3]],
[1, [Math.PI / 4, 0]]
];
*/
var T = 4;
var pose1 = {theta1: 0.73, theta2: 0.28}
var pose2p = {theta1: 1.74, theta2: 0.73}
var pose2 = {theta1: 1.84, theta2: 0.83}
var pose1p = {theta1: 0.83, theta2: 0.38}
//var keys = [ [0, pose1], [0.5, pose2], [1, pose1]];
var keys = [ [0, pose1],
[0.4, pose2p], [0.5, pose2p],
[0.5, pose2],
[0.9, pose1p], [1, pose1p],
[1, pose1]];
var gcontrols = {
theta1: 0.1,
theta2: 0.1
}
var clock = new THREE.Clock();
var ts = clock.getElapsedTime();
var intKey = [];
init();
animate();
////////////////////////////////////////////////////////////////
function loadJSON() {
return {
"preset": "pose2",
"remembered": {
"Default": {
"0": {
"theta1": 0.1,
"theta2": 0.1
}
},
"pose1": {
"0": {
"theta1": 0.7283234362993365,
"theta2": 0.277456547161652
}
},
"pose2": {
"0": {
"theta1": 1.8381496249459446,
"theta2": 0.832369641484956
}
}
},
"closed": false,
"folders": {}
};
}
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 360;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red',...