PIDControllerR2
with orbitControls, XZgrid, info
by jmcjc5u
HTML
<div id="info">PID Control (R2)
<p id='theta'>
</p>
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
class PIDControllerR2 {
constructor(x = 0, y = 0, xref = 0, yref = 0) {
this.x = x;
this.y = y;
this.xref = xref;
this.yref = yref;
this.vx = 0;
this.vy = 0;
this.KP = 150; // 'spring constant'
this.KD = 20; // 'damping'
this.KI = 20;
this.integralX = 0;
this.integralY = 0;
}
update(dt) {
let errorX = this.xref - this.x;
let errorY = this.yref - this.y;
this.integralX += errorX*dt;
this.integralY += errorY*dt;
let fx = this.KP * errorX + this.KI*this.integralX - this.KD * this.vx;
let fy = this.KP * errorY + this.KI*this.integralY - this.KD * this.vy;
// plant: Euler's method (Newtonian dynamics)
this.vx += fx * dt;
this.x += this.vx * dt
this.vy += fy * dt;
this.y += this.vy * dt
return [this.x, this.y]
}
setRef(xref, yref) {
this.xref = xref;
this.yref = yref;
}
}
var camera, scene, renderer;
var mousePoint;
var theta = 0,
pointer;
var pidControl;
var R2marker;
init();
animate();
function myAtan2(y, x) {
let atan2 = Math.atan2(y, x);
return atan2 >= 0 ? atan2 : atan2 + Math.PI * 2; // [0, 2pi)
}
function setTarget(rawAngle) {
let rawP = rawAngle - Math.PI * 2;
if (Math.abs(rawP - theta) < Math.abs(rawAngle - theta))
return rawP;
else if (Math.abs(rawAngle + Math.PI * 2 - theta) < Math.abs(rawAngle - theta))
return rawAngle + Math.PI * 2;
else
return rawAngle;
}
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
let grid = new THREE.GridHelper(100, 10, 'red', 'white')
scene.add(grid)
grid.rotation.x = Math.PI / 2
mousePoint = new THREE.Mesh(new THREE.CircleGeometry(1), new THREE.MeshBasicMaterial({
color: 'yellow'
...