2D template
with orbitControls, XZgrid, info
by jmcjc5u
HTML
<div id="info">THREE.JS 2D Template
<br>Right click to move RED dot
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var satellite, angle = 0;
var mousePoint;
var mouse = new THREE.Vector2();
var stats;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
/////////////////////////////////////////////////////////
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-40, -40, 0),
new THREE.Vector3(40, -40, 0),
new THREE.Vector3(40, 40, 0),
new THREE.Vector3(-40, 40, 0),
new THREE.Vector3(-40, -40, 0));
var border = new THREE.Line(geometry, new THREE.LineBasicMaterial({
color: 0x0000ff
}));
scene.add(border);
satellite = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial({
polygonOffset: true,
polygonOffsetUnits: 1,
polygonOffsetFactor: 0
}));
scene.add(satellite);
var background = new THREE.Mesh(new THREE.PlaneGeometry(78, 78), new THREE.MeshBasicMaterial({
color: 0x888800,
polygonOffset: true,
polygonOffsetUnits: 3,
polygonOffsetFactor: 0
}));
scene.add(background);
//background.position.z = -1;
mousePoint = new THREE.Mesh(new THREE.CircleGeometry(1, 10),
new THREE.MeshBasicMaterial({
color: 0xff0000,
polygonOffset: true,
polygonOffsetUnits: 2,
polygonOffsetFactor: 0
}));
scene.add(mousePoint);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
...