Text2D
from gamestdio
by jmcjc5u
HTML
<div id="info">Text2D (
<a href="http://github.com/gamestdio/three-text2d/">github</a>)
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://rawgit.com/jyunming-chen/tutsplus/master/js/text2D.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var text, sprite, puck;
var angle = 0;
init();
animate();
// ref: http://stackoverflow.com/questions/15248872/dynamically-create-2d-text-in-three-js
// Text2D, SpriteText2D
// ref: http://gamestdio.github.io/three-text2d/
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
//////////////////////////////////////////////////////
puck = new THREE.Mesh(new THREE.CylinderGeometry(12, 12, 5), new THREE.MeshNormalMaterial());
scene.add(puck);
// three required classes
var Text2D = THREE_Text.MeshText2D;
var SpriteText2D = THREE_Text.SpriteText2D;
var textAlign = THREE_Text.textAlign;
text = new Text2D("CENTER", {
align: textAlign.center,
// font: '20px Arial',
font: '20px Times',
fillStyle: '#00ffff',
antialias: false
});
text.position.set(0, 0, 100);
text.scale.set(.5, .5, .5);
scene.add(text);
sprite = new SpriteText2D("SPRITE", {
align: textAlign.center,
font: '20px Courier',
fillStyle: '#000000',
antialias: true
});
sprite.position.set(0, 0, 200);
sprite.scale.set(.5, .5, .5);
scene.add(sprite);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
animate.i = (animate.i !== undefined) ? ++animate.i : 0;
animate.i = animate.i > 400 ? 0 : animate.i;
text.text = "CENTER" + animate.i;
angle...