ortho resize
with orbitControls, XZgrid, info
by jmcjc5u
HTML
<div id="info">Orthographic Resize
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
whRatio = window.innerWidth/window.innerHeight
halfH = 20;
halfW = halfH*whRatio
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-halfW, halfW, halfH, -halfH, -10, 100);
camera.position.z = 10;
/////////////////////////////////////////////////////////
let circle = new THREE.Mesh (new THREE.CircleGeometry (10,30), new THREE.MeshBasicMaterial())
scene.add (circle)
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
whRatio = window.innerWidth/window.innerHeight;
halfH = 20;
halfW = halfH*whRatio
camera.left = -halfW; camera.right = halfW;
camera.top = halfH; camera.bottom = -halfH;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}