verlet integration
by jmcjc5u
HTML
<div id="info">Verlet Integration
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
const G = 10;
const H = 25;
var elapsedT = 0;
var exact = {
p: new THREE.Vector3(-20, 0, 0),
p0: new THREE.Vector3(-20, 0, 0),
v: new THREE.Vector3(),
v0: new THREE.Vector3(),
tHit: 0, // time of last collision,
ball: new THREE.Mesh(new THREE.CircleGeometry(3, 20), new THREE.MeshBasicMaterial({
color: 'red'
}))
}
var euler = {
p: new THREE.Vector3(20, 0, 0),
v: new THREE.Vector3(),
ball: new THREE.Mesh(new THREE.CircleGeometry(3, 20), new THREE.MeshBasicMaterial({
color: 'green'
}))
}
var verlet = {
p: new THREE.Vector3(),
p0: new THREE.Vector3(),
ball: new THREE.Mesh(new THREE.CircleGeometry(3, 20), new THREE.MeshBasicMaterial({
color: 'cyan'
}))
}
var force = new THREE.Vector3(0, -10, 0)
var tmp;
var count = 1;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
ball = new THREE.Mesh(new THREE.CircleGeometry(3, 20), new THREE.MeshBasicMaterial({
color: 'red'
}))
// scene.add(ball)
/////////////////////////////////////////////////
let wall = new THREE.Mesh(new THREE.PlaneGeometry(100, 50), new THREE.MeshBasicMaterial({
color: 0x128834
}))
scene.add(wall)
wall.position.y = -50
window.addEventListener('resize', onWindowResize, false);
force = new THREE.Vector3(0, -10, 0)
tmp = new THREE.Vector3()
scene.add(exact.ball, verlet.ball, euler.ball)
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// exact:
// y(t) = y0 + v(0)t - 0.5*g*t*t
// v(t) = v(0) - gt
// ground at y = -25
function animate() {
...