Texture Animation (r78+)
by jmcjc5u
HTML
<div id="info">Texture Map Animation
<br> using map.offset
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var count = 0;
var mesh;
init();
animate();
function buildGeometry() {
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-15, -15, 0),
new THREE.Vector3(15, -15, 0),
new THREE.Vector3(15, 15, 0),
new THREE.Vector3(-15, 15, 0)
);
var face;
face = new THREE.Face3(0, 1, 2);
geometry.faces.push(face);
face = new THREE.Face3(0, 2, 3);
geometry.faces.push(face);
st0 = new THREE.Vector2(0, 0.5);
st1 = new THREE.Vector2(0.25, 0.5);
st2 = new THREE.Vector2(0.25, 1);
st3 = new THREE.Vector2(0, 1);
geometry.faceVertexUvs[0].push([st0, st1, st2]);
geometry.faceVertexUvs[0].push([st0, st2, st3]);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
return geometry;
}
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
scene.add(camera);
////////////////////////////////////////////////////////////
// instantiate a loader
var loader = new THREE.TextureLoader();
// load a resource
loader.load(
// resource URL
'https://i.imgur.com/MOr0Ycf.jpg',
// Function when resource is loaded
function(texture) {
// do something with the texture
// Plane with default texture coordinates [0,1]x[0,1]
var texMat = new THREE.MeshBasicMaterial({
map: texture
});
mesh = new THREE.Mesh(buildGeometry(), texMat);
scene.add(mesh);
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
},
// Function called when download progresses
function(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
// Function called when download errors
...