three.js testbed
with orbitControls, XZgrid, info
by jmcjc5u
HTML
<div id="info">Buggy Cutout Texture</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
let light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
//scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
///////////////////////////////////////////////////////////
var geometry = new THREE.CylinderGeometry(80, 80, 40, 64, 1, true);
var loader = new THREE.TextureLoader();
var colorMap = loader.load('https://i.imgur.com/lZJkQv1.png');
var material = new THREE.MeshBasicMaterial({
map: colorMap,
transparent: true,
//alphaTest: 0.5,
side: THREE.DoubleSide
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}