Multiple texture
by jmcjc5u
HTML
<div id="info">Multiple Material</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 150;
scene.add(camera);
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////////////////////
var geom = new THREE.SphereGeometry(30, 10, 10);
var material1 = new THREE.MeshBasicMaterial({
color: 'cyan'
});
var material2 = new THREE.MeshBasicMaterial({
color: 'red',
wireframe: true,
});
// create a multimaterial
var box = createMultiMaterialObject(geom, [material1, material2]);
scene.add(box);
// might need to deploy polygonOffset to remove aliasing artifact
}
function animate() {
controls.update();
requestAnimationFrame(animate);
render();
}
//https://github.com/mrdoob/three.js/blob/dev/examples/jsm/utils/SceneUtils.js#L113
function createMultiMaterialObject( geometry, materials ) {
const group = new THREE.Group();
for ( let i = 0, l = materials.length; i < l; i ++ ) {
group.add( new THREE.Mesh( geometry, materials[ i ] ) );
}
return group;
}
function render() {
renderer.render(scene, camera);
}