Texture Map
r83 version
by jmcjc5u
HTML
<div id="info">Billboard Forest
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 1%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffee12;
}
body {
overflow: hidden;
}
JavaScript
var renderer, scene, camera, controls;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 3000);
camera.position.z = 200;
camera.position.y = 50;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
/////////////////////////////////////////////////////////////////////
gridXZ = new THREE.GridHelper (400,40,'red','white')
scene.add (gridXZ)
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
texture = loader.load('https://i.imgur.com/omX5Drl.png');
var texMat = new THREE.MeshBasicMaterial({
map: texture,
//transparent: true
alphaTest: 0.5
});
tree = new THREE.Mesh(new THREE.PlaneGeometry(40, 80), texMat);
trees = []
for (let i = 0; i < 10; i++) {
let tt = tree.clone();
tt.position.set ((-1+Math.random()*2)*180, 40, (-1+Math.random()*2)*180)
trees.push (tt)
scene.add (tt)
}
}
function animate() {
//controls.update();
let cameraRoot = camera.position.clone();
cameraRoot.y = 0;
trees.forEach (function(t) {t.lookAt (cameraRoot)})
requestAnimationFrame(animate);
renderer.render(scene, camera);
}