OrbitControls & Resize
buttons
by jmcjc5u
HTML
<div id="info">My Second Three.js
<br> turning, buttons, orbitControls, resize
<br>
<br>
<button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/104/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var ball;
var pos, vel;
var R = 5;
var clock = new THREE.Clock();
init();
animate();
$("#toggle").click(function() {
turn = !turn;
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
let controls = new THREE.OrbitControls(camera, renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
/////////////////////////////////////////////
scene.add (new THREE.AxesHelper(10));
let wall;
wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
wall.rotation.x = -Math.PI/2;
scene.add (wall);
wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
wall.position.set (0,50,-50);
scene.add (wall);
wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
wall.rotation.y = Math.PI/2;
wall.position.set (-50,50,0);
scene.add (wall);
wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
wall.rotation.y = Math.PI/2;
wall.position.set (50,50,0);
scene.add (wall);
ball = new THREE.Mesh (new THREE.SphereGeometry(R,20,20), new THREE.MeshNormalMaterial());
scene.add (ball);
pos = new THREE.Vector3(0,50,0);
vel = new THREE.Vector3(30,0,0);
force = new THREE.Vector3(0,-20,0);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
// collision:...