OrbitControls & Resize

buttons

by jmcjc5u

HTML

<div id="info">My Second Three.js
  <br> turning, buttons, orbitControls, resize
  <br>
  <br>
  <button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/104/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var ball;
var pos, vel;
var R = 5;
var clock = new THREE.Clock();

init();
animate();

$("#toggle").click(function() {
  turn = !turn;
});

function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  
  let controls = new THREE.OrbitControls(camera, renderer.domElement);

  window.addEventListener('resize', onWindowResize, false);
	/////////////////////////////////////////////

	scene.add (new THREE.AxesHelper(10));
	let wall;
  wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
  wall.rotation.x = -Math.PI/2;
  scene.add (wall);
	wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
  wall.position.set (0,50,-50);
  scene.add (wall);
	wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
  wall.rotation.y = Math.PI/2;
  wall.position.set (-50,50,0);
  scene.add (wall);
	wall = new THREE.Mesh (new THREE.PlaneGeometry(100,100), new THREE.MeshNormalMaterial({side:THREE.DoubleSide}));
  wall.rotation.y = Math.PI/2;
  wall.position.set (50,50,0);
  scene.add (wall);
  
  ball = new THREE.Mesh (new THREE.SphereGeometry(R,20,20), new THREE.MeshNormalMaterial());
  scene.add (ball);
  pos = new THREE.Vector3(0,50,0);
  vel = new THREE.Vector3(30,0,0);
  force = new THREE.Vector3(0,-20,0);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
  requestAnimationFrame(animate);
  renderer.render(scene, camera);

	// collision:...