Texture Animation
by jmcjc5u
HTML
<div id="info">Texture Coordinate Transformation
<br>by texture.offset
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/107/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 1%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffee12;
}
body {
overflow: hidden;
}
JavaScript
var renderer, scene, camera, controls;
var mesh;
init();
animate();
function buildTexture () {
let loader = new THREE.TextureLoader();
loader.setCrossOrigin ('');
let texture = loader.load ('https://i.imgur.com/ggZYfVC.jpg');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
return texture;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 5000);
camera.position.z = 200;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////////////////////////////////////////
var texture = buildTexture();
mesh = new THREE.Mesh (new THREE.PlaneGeometry (100,100),
new THREE.MeshBasicMaterial({map: texture}));
scene.add(mesh);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
var texture = mesh.material.map;
texture.offset.x += 0.001;
}