Radial Texture
by jmcjc5u
HTML
<div id="info">radial texture
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 300;
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
let loader = new THREE.TextureLoader();
loader.crossOrigin = ""
// let tex = loader.load ("https://i.imgur.com/Y0d6EKH.png?3")
let tex = loader.load("https://i.imgur.com/p8CRm9W.jpg") // checkerboard
//https://i.imgur.com/p8CRm9W.jpg
//https://i.imgur.com/fAoXTSN.jpg
var geometry = new THREE.RingGeometry(30, 50, 62, 1);
var uvs = geometry.attributes.uv.array;
var phiSegments = geometry.parameters.phiSegments; // 62
var thetaSegments = geometry.parameters.thetaSegments; // 1
for (var c = 0, j = 0; j <= phiSegments; j++) {
for (var i = 0; i <= thetaSegments; i++) {
uvs[c++] = i / thetaSegments * 8,
uvs[c++] = j / phiSegments / 2;
}
}
tex.wrapS = THREE.RepeatWrapping
//tex.wrapT = THREE.RepeatWrapping
var material = new THREE.MeshBasicMaterial({
map: tex,
side: THREE.DoubleSide
});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
mesh.position.x = 60;
var mesh0 = new THREE.Mesh (new THREE.RingGeometry(30, 50, 62, 1), material);
scene.add (mesh0)
mesh0.position.x = -60;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}