HUD
with RingGeometry
by jmcjc5u
HTML
<div id="info">HUD Button
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, camera, renderer;
var sceneHUD, cameraHUD;
var aframe;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 200;
cameraHUD = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 1000);
cameraHUD.position.z = 200;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
//////////////////////////////////////////////////////////
var cube1 = new THREE.Mesh(new THREE.BoxGeometry(20, 20, 20),
new THREE.MeshLambertMaterial({
color: 0xff1234
}));
cube1.position.x = -60;
scene.add(cube1);
var cube2 = cube1.clone();
cube2.material = new THREE.MeshLambertMaterial({
color: 0x2134ff
});
cube2.position.x = 60;
scene.add(cube2);
//////////////////////////////////////////////////////////
renderer.autoClear = false;
sceneHUD = new THREE.Scene();
whRatio = window.innerWidth / window.innerHeight;
halfH = 10;
halfW = whRatio * halfH;
aframe = new THREE.Group();
let fframe = new THREE.Mesh(new THREE.PlaneGeometry(2 * halfW, 2 * halfW / 10), new THREE.MeshBasicMaterial({
color: 0xffff34,
//depthTest: false, // always drawn
depthWrite: true
}));
let button = new THREE.Mesh(new THREE.CircleGeometry(halfW / 15, 30), new THREE.MeshBasicMaterial({
color: 0xff0000,
depthTest: false // always drawn
}));
sceneHUD.add(aframe)
aframe.add(fframe);
aframe.add(button)
aframe.position.set(0, -(halfH - halfW / 10), 0)
...