Custom Geometry
point, line, triangle
by jmcjc5u
HTML
<div id="info">Custom Geometry</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 3%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function lineExample() {
let points = [];
points.push(new THREE.Vector3(-100, -100, 0), new THREE.Vector3(-100, 100, 0), new THREE.Vector3(50, 100, 0));
var lineGeometry = new THREE.BufferGeometry().setFromPoints(points);
//lineGeometry.computeLineDistances();
var lineMaterial = new THREE.LineDashedMaterial({
color: 0x00cc00,
dashSize: 14,
gapSize: 12
});
return new THREE.Line(lineGeometry, lineMaterial);
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
//////////////////////////////////////////////////////////////
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var line = lineExample();
// moved from geometry to THREE.Line
line.computeLineDistances();
scene.add (line);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}